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Stylistic Environment Practice

Environments are my weakest point in 3D, so for some practice I went for something a bit more experimental and here's the result! It's certainly not perfect, still need more environment practice but I'm surprisingly super happy with the result. Also finally got to use geometry node scattering which is a feature I've been aching to use ever since it released in Blender. Not much more to say about it, I was able to do it in only a few hours and I'm pretty darn happy with how it turned out. As always, open to any and all criticism!

Viewport

Viewport